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Character Creation Skavara

 Based on the earlier write up of the Skarvara the following character creation flow should deliver a working and balanced character. Skavara have a number of flaws in comparison to Human characters, They are able to understand but cannot speak more than a few words of any human language. They have no starting reputation, being considered less than human or humanite. They have limited education, although they can develop more technical skills than any of the other semi-intelligences. To compensate for this Skavara in the main rules are given access to two talents: Stench :  The skavara have scent glands on their necks, used for marking territories. A scared or cornered skavara can activate these glands in an emergency, letting off a pungent odour that affects mucous membranes and eyes. Enemies within Close Range get a -2 modifier to all actions until they get away from the stench. They also have to test FORCE, suffering 2 points of stress if they fail. Sniff :  Skavara can use their se

Skavara

Skavara  The skavara are inhabitants of the binary star system of Amedo, travelling in large tribal groupings across the open plains of their home planet Ekharan by others. They rely on scent and pheromone-based communication and have complex interpersonal relationships based on these senses. They have good eyesight, but limited ability to communicate orally, creating what should be an impossible barrier for communication with Humans, especially when undertaking complex trade negotiations. Skavara have a sense of smell to rival that of an African Pouch Rat or a Bloodhound, able to detect minute changes in human stress chemicals. This sense of smell is the hidden genius of Skavaran society. For a skavara, the world is one comprised of an endless set of complex smells, each one telling a unique and individual story. The skavara do not care what you look like, how you sound or how you feel, but an angry Skavara will scream through its scent glands and pheromones at everyone in its vi

The Anoa (Vacuum Adapted Humanites)

 We are the people of the void, may the Icons protect us, our voices raised as a single choral voice disrupting the plans of the Darkness between the Stars.  Our changes were wrought for a sacred purpose, to serve the greater good and protect those who have no such adaptations.  You will see us in the quiet places where the unadapted cannot tread without their mechanics and smart materials, their weakness is so obvious if it was not for the Icons we would leave them to their fate.  Now come with me if you want to live little storyteller!  Report of Ali ibn Yusef filed from the hulk of the shuttle Mosiac. Source The Anoa are mentioned in the Last Cyclades (p.103) in a passing reference as one of a number of Humanite Tribes.  In addition, some of the thinking behind the Anoa is based on Neal Asher's Polity Universe material and the Known Space books by Larry Niven.  This post attempts to expand that entry into a playable option. Appearance The Anoa are a Humanite Tribe found scatter

Additional Talents and Faction Tech from the Coriolis Supplements

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 As someone keen on the game and in preparation for the campaign we are playing, I have consolidated all references to potential talents and additional Tech.  At the moment, this just takes in the following books: Core Rules  The Dying Ship EmissaryLost The Last Cyclade Scenario Compendium 1 Atlas Compendium I have not covered any of the material in the Faction Tech book available from DTRPG as a PDF.  I would suggest you purchase it, although all rules relating to Faction Techn required for both Emissary Lost and The Last Cyclade are covered in those rule books.  I have also left all description of the Talents and Tech out, please buy the books or get your GM to discuss with you if any of the listed below are of interest.

Ahlam's Temple

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"Feet-pounding, hand-waving in praise (of God), exulting in the glory (of God), (and exclaiming), "O our Lord, You have brought us to life!"  Rumi on the Sacred practice of dance amongst the Sufi. Trouble not your mind with the past, nor with the future precipitous¬ly. Seize for yourself this day’s delights, for there is no knowing what sunset may bring. This day is mine! There may be no morrow! The future is naught but deception. How could I be so ignorant as to behold the beauty of this world and not embrace it? Oum Kalthoum - Ruba'iyaat al-Khayyam Ahlam's Temple is the bringer of joy, trainer of the greatest Courtesans in the 3rd Horizon and of course secret spies working in their own way to ensure the safety of the people. They were part of the triumvirate that ultimately led the Firstcomer factions in the final assault on the Nazereem's Sacrifice, ending the influence of the First Horizon for good. Historically they draw upon Ecstatic Dancers in the t

Character Creation Ekilibri

Based on the earlier write up of the Ekilibri the following character creation flow should deliver a working and balanced character. Ekilibri have a number of flaws in comparison to Human characters, They have no reputation as a result of being considered pets. They are not versed in most modern technologies, meaning they will start with less education than most humans They are weak in comparison to humans (being on average 1 metre tall). To compensate for this Ekilibri in the main rules are given access to three talents: Battlecry :  The Ekilibri can let out a loud, high shriek that is painful and disorienting at Short Range. Everyone in the area of effect must test FORCE. Failure means 2 points of stress and the loss of one’s next action. Someone with sensitive or enhanced hearing gets a -2 to the roll. Agility :  The nimble Ekilibri can jump far and high, as well as squeeze into very tight spaces such as ventilation shafts or pipes. Nightvision :  Ekilibri have good vision even in d

Ekilibri

  Ekilibri The ekilibri are a small species native to the Jungle areas of their Kua.   They are Arboreal in nature and nocturnal, the deep darkness below the canopy, meaning that for many ekilibri, day and night cycles are mostly meaningless.   For ekilibri, dye has taken the place tattooing found in many human cultures, status, job and caste are all denoted through patterns painted onto their fur.   For Human’s, these dyes are vivid but simplistic patterns.   To the e kilibri, the colours are almost blinding, reflecting light in the higher spectrums which their eyes are particularly suited to perceive.   Ekilibri have a complex, caste-based social system.   Individual ekilibri are always aware of where they are placed in relation to each other, there is no confusion in ekilibri society when one ekilibri meets another they instantly know each other’s relevant position in the social hierarchy.    As a nocturnal species, ekilibri is highly adapted to low light conditions.   They use